Ich habe mich in den letzten Wochen u.a. mit “Monetarisierungsalternativen”, “soziokulturellen Aspekten” und “sozialen Netzwerken im Internet” befasst. Und das passierte im Rahmen der Vorlesung Spezielles Medienmanagement: Internet, Multimedia — wobei, dass Wörtchen “Rahmen” hier nicht so ganz passt ...
At one time delivering eyeballs was all you needed. Online advertising revenue paid the bills. Now, you need users. People who will use your product every day. You can can put revenue possibilities in front of these users. Viewers are harder to get money from because they expect the web to be free.T ...
According to a joint release from China’s Ministry of Culture and Ministry of Commerce this past Friday, virtual currency (as well as “prepaid cards of cyber-games”) may no longer be legally traded for real goods or services. The official statement from the Ministries states: “The virtual currency, ...
The Chinese government stepped up and decided to ban all World of Warcraft gold farming and all other MMORPGs that has a currency exchange. Even the developers themselves are not permitted to exchange ingame assets for real goods and services. The Ministry of Commerce issued a press release yesterda ...
Image via Wikipedia Ars Technica has word on their site that Blizzard is not considering LAN Play for the game. Which means you will have to log onto their service to play online. This could be a big problem for LAN parties that are expecting to Play Starcraft 2 like they have been able to play [... ...
China's Ministry of Culture and Ministry of Commerce have jointly focused on the management of virtual money for online games with a new regulation which states that virtual currency should not be used in trade of real goods and services. According to the regulation, the enhanced management of onlin ...
China's Ministry of Culture and Ministry of Finance issued a joint circular over the weekend that constitutes the first law governing the use of virtual currency, as reported by China View. The law explicitly bans the use of virtual currency to purchase any real world good or service. " The virtual ...
In the latest blow to online gamers in China, Beijing has prohibited the use of virtual money to buy real world goods. ????Until now, online game players who win virtual currency have been able to use it to purchase all sorts of things, including real money, giving rise to a burgeoning trade in virt ...