Blogs1 - 10 of 1,509 recent posts for tag:XNA
22
Nov
2009
Carregamento de mapas em games: Quadtree e Octatree

5 hours ago by Alexandre

Existe um grande problema na área de games que é o carregamento de mapas. Uma das soluções mais utilizadas é utilizar estruturas quadtrees para games 2D e octatrees para games 3D. Quadtree é um tipo de estrutura na qual tem-se um nó raiz(quadrado maior) que se abre em 4 filhos, aonde cada filho será ...

Tolstenko - tolstenko.net · 1 reference

21
Nov
2009
[XNA] Renderizando objetos e movendo-os com XNA

17 hours ago by Kleber Andrade

Olá galera, apesar de eu não estar escrevendo tutoriais no momento, o André Baltieri que mantém um blog sobre desenvolvimento de aplicações Web, e que faz curso de XNA comigo, escreveu o tutorial “ Renderizando objetos e movendo-os com XNA“, no qual ele encapsula uma classe Sprite para reutilização. ...

Jovens Desenvolvendo Jogos - kleberandrade.wordpress.com

Tutorial [Entrega 1]: Descargando el Software Necesario

19 hours ago by rantamplan

Aprovechando el fin de semana, empezamos el tutorial en el que programaremos un clon del Space Invaders. Lo primero que tenemos que hacer es descargarnos todo el software que vamos a necesitar. Para empezar ha hacer juegos con XNA, necesitamos una serie de programas especiales para poder empezar a p ...

Xna tutorial - xna-tutorial.com · 1 reference

xna xbox tutorial

1 day ago by admin

About the Author: For more articles, information, product reviews, and tutorials on the exciting world of making video games for free check out the author’s website at:make-video-games.com – Creative resources for making video games for free Article Source: ArticlesBase.com – How to Make a Video Gam ...

Gaming Universe - deviantgaming.net

XNA DebugOverlay Utility

1 day ago by shyam

The DebugOverlay utility is a class that I’ve been using in my XNA projects for a while. It allows me to draw visualization objects from anywhere in my application – even in separate threads. Some areas where I have used this utility are: The AI system can display a units’ velocity and position thro ...

Shyam Guthikonda - shy.am

20
Nov
2009
Happy Birthday Xbox LIVE Indie Games

1 day ago by PlayingMantis

What a difference a year makes… Xbox Live Community Games launched on November 19th, 2008, populated with many titles from Microsoft’s first two Dream.Build.Play competitions (2007,2008). Launching with amazing games like CarneyVale Showtime and Weapon of Choice, quality titles quickly became lost i ...

Loud Mouthed Gamers - loudmouthedgamers.com/blog · Rank: 67,361 · 1 reference

XNA 2D HLSL Tutorial 1: Part 4

1 day ago by deadlyevilryu

Ok This is the final part of the 2D HLSL tutorial 1. Hopefully you have not been confused by any of the code that I showed you. So without further delay lets get into what we are doing for this part in the tutorial. So far I have only showed you how to create a single light with the custom shader. H ...

Deadlyevilryu's Blog - deadlyevilryu.wordpress.com

ImagineCup deadline is in 13 hours!

1 day ago by Bjarni Arnason

Random screenshots are always fun! Another view of starting town. Another overview of starting town. Time of day system. Much improved vegetation. More dense and blends into the ground smoothly. Accurate shadows from alpha mapped polygons.

Bjarni Arnason - bjarni.us

Street Fighter: Ryu x Ken em XNA, primeiros passos

1 day ago by Luks

Dei meus primeiros passos na minha versão XNA do Street Fighter. Por enquanto a missão é colocar os personagens Ryu e Ken p/ lutarem ( quem sabe não expando para os outros personagens também ). Implementei 4 (quatro) “chutões” do Ryu e a posição de descanso do mesmo (gingando), definindo assim a arq ...

Lucas's Blog - lucassimao.wordpress.com

Neo Terra now available on Xbox.com

2 days ago by Elbert

Download it here for only 80 ms pts! Conquer the galaxy in 5 minutes or less! Use brains and brawn to conquer enemy planets across an endless variation of gameplay options. Featuring 8 player matches (4 local players and 4 AI). Quickly conquer neighboring planets to quickly gain the advantage, howev ...

Occasional Gamer - occasionalgamer.net

Previous1234567