Blogs1 - 10 of 1,474 recent posts for tag:XNA
06
Jul
2009
Win Vs Mac: Round 2  

1 hour ago by Callum

Well, it’s not round 2 at all. More, I’ve finally gotten to the point where the ‘game’, as I like to pretend it is, is usable. It starts with a little screen explaining controls, including the new ability for a second player to override the Apple movement (using, of course, the WASD keys). While not ...

Callum M-R - callummr.com

[XNA] Xbox360 controller  

3 hours ago by Astror Enales

Video youtube video

Sadly i still have no Xbox360 to work for with xna, so i bought an controller that also work with my pc. Now i can test the games input with it and it’s quite fun. Watch yourself, what i did last day/night Bookmark: del.icio.us | Reddit | Slashdot | Digg | Technorati | Google | StumbleUpon | Window ...

Game Projects and Software ... - ac-games.de/blog

Projeto XNAF: colocar imagens do nosso jogo em XNA  

11 hours ago by MayogaX

Olá Vamos continuar com o joguinho de torre de Hanói usando XNA? Lembra, é o nosso projeto, meu e seu, leitor imaginário. XD Lembrando que vamos começar por baixo, fazendo coisas simples e depois aumentando a dificuldade. Bom, primeiro vamos pegar essas imagens ai e salva-las, e é bom deixar com o m ...

Amethisty Report - amethistyreport.wordpress.com

05
Jul
2009
“XNAVATARS” - PART 2 – NO SHADOWS?  

22 hours ago by Ultrahead

As promised, I’m hereby posting the second part of the series about using Avatars with XNA GS on the XBox 360. If you remember, on my first article I showed how to draw an animated avatar on screen taking into account transitions between two animations. In this part, I will talk about one factor tha ...

Do as I say, not as I do ... - amapplease.blogspot.com · Rank: 126,421 · 5 references

[XNA] Short Update  

1 day ago by Astror Enales

new day, new code. Last night i added an fps history screen to the Performance Monitor. It show’s the last 25 (can be changed) seconds and their fps counts. Also the min, max and average values of all fps in the game are shown. And here is the code. To shorten this post i uploaded the .cs file: Perf ...

Game Projects and Software ... - ac-games.de/blog

XNA, Visual C#, and thoughts  

1 day ago by HundredF

I suddenly had an urge to create a game this long Fourth of July weekend. I have never created a game before, so this would be an exciting challenge. Part of the motivation was watching YouTube videos on hilarious video game glitches; I got MLB 2K9 recently and it was widely panned as a buggy game, ...

HundredF - hundredf.com

Xbox 360 | Fez leaps onto Xbox 360 in 2010  

1 day ago by gamers

GAMES - games.holoview.net · Rank: 181,183

04
Jul
2009
Enoria - Day 11 : Scrolling, Parallax, Map selection  

1 day ago by Valryon

J’ai enfin un scrolling qui marche impeccablement et qui est plutôt intelligent : puisque les textures sont limités à un truc genre 2048*2048 et encore que sur des cartes graphiques récentes, faire un long background est compliqué, ce qui est embêtant pour un Shmup. L’idée, trouvée sur un didacticie ...

:: Valryon.blog :: - valryon.fr

[XNA] Post Update  

1 day ago by Astror Enales

Me again. I updated the last post, cause i’ve done some serious changes in the code as you can see in the screenshot. There were some weird things in there, but now it’s complete at it’s state. Bookmark: del.icio.us | Reddit | Slashdot | Digg | Technorati | Google | StumbleUpon | Window Live | Tailr ...

Game Projects and Software ... - ac-games.de/blog

[XNA] Working on Performance  

1 day ago by Astror Enales

Working on some projects in the last days there were some perfomance leaks appearing. So i started to write a little helper for showing the performance leaks in xna apps. It’s very early stage! Here is a screenshot from the XNA RacingGame: And in one of my current projects: You can easily add so cal ...

Game Projects and Software ... - ac-games.de/blog

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