Blogs1 - 10 of 1,443 recent posts for tag:OpenGL
09
Feb
2010
Open AL – Open Source 3D Sound API for your Multiplatform Game

5 hours ago by Kinshuk Sunil

Open AL is a free, cross-platform audio API. The API and coding conventions resemble Open GL, and the library has the best multi-channel 3D positional sound support. The library is, currently, supported by Creative Technology and Apple, with an active community backing. It is an excellent DirectSoun ...

What I Say - whatisay.in · Rank: 189,119 · 5 references

[TEST] Hardware Tessellation on Radeon in OpenGL (Part 1/2)

6 hours ago by JeGX

I recently played with the hardware tessellation unit included the Radeon HD 5770. Actually this unit is included in all Radeon HD 2000, 3000, 4000 and 5000 series. Tessellation on Radeon –... [[ This is a content summary only. Visit Geeks3D.com for the complete story. ]]

Geeks3D.com - geeks3d.com · Rank: 24,864 · 90 references

09/02/10

7 hours ago by pouzolpierre

Aujourd’hui, j’avance à tâtons. J’ai tout d’abord cherché à inclure le caps pour redimensionner et fixer la taille de la vidéo d’entré dans le pipeline à une width de 600px. Beaucoup d’essai plus tard sans résultats, je tombe sur un nouveau converter qui m’avait été refusé la première fois (peut-êtr ...

Blog de suivi - pierrepouzol.wordpress.com

Breakpoint demolog, days 1-7

9 hours ago by sole

So the quest is set, the aim is clear: create something for Breakpoint 2010. There won’t be another opportunity; not at least under the Breakpoint umbrella. The organizers have expressed publicly they don’t wish to organize yet another edition of nowadays biggest demoscene event, so it’s now or neve ...

soledad penadés - soledadpenades.com · 11 references

08
Feb
2010
Instance culling using geometry shaders

23 hours ago by Daniel Rákos

Video youtube video

OpenGL 3.2 - Nature Since the appearance of Shader Model 4.0 people wonder how to take advantage of the newly introduced programmable pipeline stage. The most important feature enabled by geometry shaders is that one can change the amount of emitted primitives inside the pipeline. The first thing th ...

RasterGrid Blog - rastergrid.com/blog

glXGetProcAddressARB Syntax

1 day ago by Benjamin Supnik

I was slightly astounded to read that glxGetProcAddressARB is declared like this: void (*glXGetProcAddressARB(const GLubyte *procName))(); Wha? Well, fortunately when you read the spec you'll note that they're just being clever...that's very strange C for typedef void (*GLfunction)(); extern GLfunct ...

The Hacks of Life - hacksoflife.blogspot.com · 4 references

Mac Os X 10.6.3 senza bug. In arrivo l’ultimo update?

1 day ago by Zoe

Dopo gli ultimi avvenimenti riguradanti il nuovo arrivato di Casa Apple, l’ iPad, Cupertino ha inviato una nuova versione di Mac OS X 10.6.3 (10D548) agli sviluppatori. Pare che questa nuova build migliori le performance di Logic nella versione a 64 bit, sembrano risolte una serie di bug su OpenGL e ...

ZoeLounge.it - zoelounge.it

Mac OS X 10.6.3 melhora QuickTime X, OpenGL 3.0 e Impressoras

1 day ago by EspaçoMac

No final da semana passada, a Apple disponibilizou mais uma compilação (build) do Mac OS X 10.6.3. Segundo diversas fontes o Mac OS X 10.6.3 foi compilado para a versão 10D548 e apresenta melhorias face à versão anterior – 10D538. A nova actualização oferece mais segurança, compatibilidade e robuste ...

EspaçoMac - espacomac.com

New Download Content Available

1 day ago by L'tty

The last days and weeks I did a lot of work regarding computer graphics and computer games in general. Now there is some new stuff available at my blog. First of all you can now download the executable Solaris application for Windows. However, this requires quite a lot of computational power and is ...

Ltty's Mobile Computing Blog - ltty.wordpress.com

New features

1 day ago by Zack

Lately we've been working a lot on Gallium but we haven't been publicly talking about it enough. I, personally, spent a considerable amount of time last week coming up with my strategy for the inevitable monster invasion. In general I always thought that if, sorry, "when" the monsters attack I'd be ...

Zack Rusin - zrusin.blogspot.com · 70 references

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