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Instance culling using geometry shaders
23 hours ago
by Daniel Rákos
OpenGL 3.2 - Nature Since the appearance of Shader Model 4.0 people wonder how to take advantage of the newly introduced programmable pipeline stage. The most important feature enabled by geometry shaders is that one can change the amount of emitted primitives inside the pipeline. The first thing th ...
RasterGrid Blog - rastergrid.com/blog
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glXGetProcAddressARB Syntax
1 day ago
by Benjamin Supnik
I was slightly astounded to read that glxGetProcAddressARB is declared like this: void (*glXGetProcAddressARB(const GLubyte *procName))(); Wha? Well, fortunately when you read the spec you'll note that they're just being clever...that's very strange C for typedef void (*GLfunction)(); extern GLfunct ...
The Hacks of Life - hacksoflife.blogspot.com · 4 references
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Mac Os X 10.6.3 senza bug. In arrivo l’ultimo update?
1 day ago
by Zoe
Dopo gli ultimi avvenimenti riguradanti il nuovo arrivato di Casa Apple, l’ iPad, Cupertino ha inviato una nuova versione di Mac OS X 10.6.3 (10D548) agli sviluppatori. Pare che questa nuova build migliori le performance di Logic nella versione a 64 bit, sembrano risolte una serie di bug su OpenGL e ...
ZoeLounge.it - zoelounge.it
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Mac OS X 10.6.3 melhora QuickTime X, OpenGL 3.0 e Impressoras
1 day ago
by EspaçoMac
No final da semana passada, a Apple disponibilizou mais uma compilação (build) do Mac OS X 10.6.3. Segundo diversas fontes o Mac OS X 10.6.3 foi compilado para a versão 10D548 e apresenta melhorias face à versão anterior – 10D538. A nova actualização oferece mais segurança, compatibilidade e robuste ...
EspaçoMac - espacomac.com
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New Download Content Available
1 day ago
by L'tty
The last days and weeks I did a lot of work regarding computer graphics and computer games in general. Now there is some new stuff available at my blog. First of all you can now download the executable Solaris application for Windows. However, this requires quite a lot of computational power and is ...
Ltty's Mobile Computing Blog - ltty.wordpress.com
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New features
1 day ago
by Zack
Lately we've been working a lot on Gallium but we haven't been publicly talking about it enough. I, personally, spent a considerable amount of time last week coming up with my strategy for the inevitable monster invasion. In general I always thought that if, sorry, "when" the monsters attack I'd be ...
Zack Rusin - zrusin.blogspot.com · 70 references
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